![]() The videos showed zombies flickering briefly when hit, but I prefer this. I moved on to flashing the player and zombies when they take damage, which I think is a small thing that really helps the feel of the game. I’m not sure if that’s the best way to handle it maybe clicking the door, or having shift be a global interaction-on-bump key, complete with icons over things you can interact with while holding it (push/pull icon over a piece of furniture, open/close icons over doors, etc). I then enabled door opening, and added door closing by holding shift when bumping into the door. Once player death was in the game, I added a reset button and tweaked some numbers to play with balance and feel for the game, such as making zombies handle difficult terrain much more slowly than humans, making zombies sturdier, and slowing down your move speed. This went pretty quickly because I’d already implemented it in the earlier build, seen in the latest preview video, so it finished up fairly early, including a completely new weapon (the knife). ![]() January 20th, 2012 – This week I fixed a couple of bugs, then got started on the next core gameplay element - melee attacks and zombies hitting you. ![]() I’ve been remiss about sharing these weekly updates on my own blog, so I’ll go ahead post the last three weeks’ updates. It’s a flash game playable in the browser, and I’m doing weekly updates. I’m working on a new zombie survival themed game, inspired by roguelikes and my work on Liberal Crime Squad. ![]()
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